use crate::Paint;
pub fn default<D: std::fmt::Display>(msg: D) -> Paint<D> {
Paint::new(msg)
}
pub fn wrap<D: std::fmt::Display>(msg: D) -> Paint<D> {
Paint::wrapping(msg)
}
pub fn negative<D: std::fmt::Display>(msg: D) -> Paint<D> {
Paint::red(msg)
}
pub fn positive<D: std::fmt::Display>(msg: D) -> Paint<D> {
Paint::green(msg)
}
pub fn primary<D: std::fmt::Display>(msg: D) -> Paint<D> {
Paint::magenta(msg)
}
pub fn secondary<D: std::fmt::Display>(msg: D) -> Paint<D> {
Paint::blue(msg)
}
pub fn tertiary<D: std::fmt::Display>(msg: D) -> Paint<D> {
Paint::cyan(msg)
}
pub fn yellow<D: std::fmt::Display>(msg: D) -> Paint<D> {
Paint::yellow(msg)
}
pub fn hint<D: std::fmt::Display>(msg: D) -> Paint<D> {
Paint::yellow(msg)
}
pub fn faint<D: std::fmt::Display>(msg: D) -> Paint<D> {
Paint::fixed(236, msg)
}
pub fn highlight<D: std::fmt::Debug + std::fmt::Display>(input: D) -> Paint<D> {
Paint::green(input).bold()
}
pub fn badge_primary<D: std::fmt::Display>(input: D) -> Paint<String> {
if Paint::is_enabled() {
Paint::magenta(format!(" {input} ")).invert()
} else {
Paint::new(format!("❲{input}❳"))
}
}
pub fn badge_yellow<D: std::fmt::Display>(input: D) -> Paint<String> {
if Paint::is_enabled() {
Paint::yellow(format!(" {input} ")).invert()
} else {
Paint::new(format!("❲{input}❳"))
}
}
pub fn badge_positive<D: std::fmt::Display>(input: D) -> Paint<String> {
if Paint::is_enabled() {
Paint::green(format!(" {input} ")).invert()
} else {
Paint::new(format!("❲{input}❳"))
}
}
pub fn badge_negative<D: std::fmt::Display>(input: D) -> Paint<String> {
if Paint::is_enabled() {
Paint::red(format!(" {input} ")).invert()
} else {
Paint::new(format!("❲{input}❳"))
}
}
pub fn badge_secondary<D: std::fmt::Display>(input: D) -> Paint<String> {
if Paint::is_enabled() {
Paint::blue(format!(" {input} ")).invert()
} else {
Paint::new(format!("❲{input}❳"))
}
}
pub fn bold<D: std::fmt::Display>(input: D) -> Paint<D> {
Paint::new(input).bold()
}
pub fn dim<D: std::fmt::Display>(input: D) -> Paint<D> {
Paint::new(input).dim()
}
pub fn italic<D: std::fmt::Display>(input: D) -> Paint<D> {
Paint::new(input).italic().dim()
}